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Retroarch ppsspp system menus
Retroarch ppsspp system menus





retroarch ppsspp system menus

  • Shaders usually either come in single CG files or as a group of files controlled by a CGP preset file.
  • After loading a game, go to the RetroArch's menu to make changes in the Core Options (set core specific input options, cheats, change shader settings, etc).
  • To edit options or settings specific to a core, you must start a game with that core.
  • If it doesn't find the BIOS, go to Settings> Directory> System/BIOS Dir (or find system_directory in the config file) and make sure it points to the system folder.
  • Extract the system folder in that archive to where you installed RetroArch.
  • Some emulation cores require special system files or BIOS.
  • Note that some specific cores require BIOS roms/files present in the system directory in order to run. Under Game press X, and then select RetroArch. To install, create RetroArch folder under /PSP/Game/ directory and transfer the archive files to the /PSP/Game/RetroArch/.Īll the supported cores and all the assets are included in the latest release. Note: In order to run RetroArch you need to have the latest version of Custom Firmware (PRO-C)/Pro CFW insalled on your PSP.
  • Options for decreasing input latency related to vsync by eliminating buffering by the video driver, as well as using frame delay to delay polling of inputs until right before a vsync occurs on the display.
  • GGPO-like netplay (latency hiding rollback).
  • Supports audio DSP filter plugins through.
  • Pixel shaders, primarily using Cg and GLSL, with HLSL on Xbox 360.
  • It supports serialization of the emulation state which is used to provide real-time rewind and netplay.
  • Basic fast forward, SRAM saving, savestate, etc.
  • Dynamic rate control for smooth audio and video, even when the game's output rate is different from your system.
  • retroarch ppsspp system menus

  • Custom resolution and refresh rate for video output, with exclusive fullscreen mode and monitor index for multi-monitor setups.
  • Per-core and per-game configuration overrides.
  • Gamepad auto-configuration profiles, so that gamepads are mapped automatically when connected.
  • Gamepad controlled menu system with multiple styles available, such as XMB or Material UI.
  • Consistency across multiple platforms (same UI structure and a fully featured command line interface).
  • The PSP version of RetroArch is initiated by aliaspider and can emulate a range of systems such as: Game Boy, Game Boy Color, Game Boy Advance, Nintendo (NES), MSX-1, MSX-2, PC Engine/TurboGrafx 16, NXEngine and PrBoom. RetroArch (formerly SSNES) is an open-source, multiplatform modular application capable of emulating various systems created by the Libretro development team.







    Retroarch ppsspp system menus